Anniversary — Vlada Dzhanda
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Anniversary
Product Design

One more year unpacked — anniversary program numbers grid
Services- Concept
- Research
- Collection design
- Art direction
Industries- Corporate gifting
- Employer brand
ClientSoftServe
Anniversary 2026

The gift SoftServe people get on their work anniversary — reimagined from "company merch" into a cohesive collection people choose, wear, and show off.

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01 · Overview

Less like a box of company merch, more like a collection you'd want anyway.

Every year, people at SoftServe get a gift on their work anniversary — and they get to choose what they actually want. My job was to make that choice feel less like picking from a box of company merch, and more like shopping a collection you'd want anyway.

This is the 2026 collection — the second anniversary collection I shaped, each year with its own approach. A lineup designed to hold together as one, not a pile of logo-stamped items.

Balance board with a small engraved softserve logo
One of the pieces in the collection
02 · The challenge

How do you make corporate anniversary merch that people genuinely want to wear — without it shouting whose merch it is?

Two pulls

The brand wants to be recognized; people want things that look good on them. Lean too far to the brand and it becomes a logo nobody wears. Lean too far to style and it stops being the company's at all.

The task

Hold both — and make six separate items read as one collection.

03 · The insight

The best branded things don't announce the brand.

Before diving in, I researched how other brands build merch people actually keep — what makes a collection desirable and universal. One thing kept returning: they look stylish and well-made first; the logo is quiet. People wear them because they're good — not because they have to.

That reframed the whole brief. The goal wasn't louder branding — it was restraint: quality, a consistent style, and a palette borrowed from the anniversary program's visual language tying everything together.

Explore backpack with a small softserve logo
Quiet logo · close-up

Every piece has to sit next to the others and still look right — that coherence is what turns items into something people treat as real.

04 · My role

I owned the concept and design of the collection, end to end — the thinking that made six items feel like one.

Me
Research — how desirable, universal collections are built. Collection logic — the decision that held every piece to one style and palette. Design & vision — shaping how it all looked and worked together.
With Uliana Danyshchuk

Uliana handled vendor communication and delivery, sourced the first sample variants, and selected candidate items — which we worked through together. Her side kept it real, producible, and delivered; mine kept it coherent. The synergy is what made it a collection.

05 · The collection

Six kits, one collection

Each kit has its own theme — everyday, outdoors, sustainability, downtime, workspace, culture — but all are built to one standard: minimalist, consistent in style, suited to a wide age range, and designed so every object complements the next.

The anniversary program's colors run through all of them, so across different items and themes it still reads as a single collection.

{{ k.name }} kit
{{ k.name }}{{ k.theme }}

Not six gifts.
One collection,
six ways in.

06 · In the wild

The real test of merch isn't the mockup — it's whether people wear it.

A dedicated photoshoot put the collection on real people, and that's exactly where it proves itself: on bodies, in daylight, worn like clothes rather than displayed like swag.

Two people wearing Explore backpacks Identity patch on a cream hoodie
07 · Result

People wear it — and show it.

The collection turns up in employees' own social posts, worn and shown off rather than tucked in a drawer.

“SoftServe dresses its people in things good enough to actually want.”

— The running joke among employees

Worn and shown off in employees' own posts — not tucked in a drawer.

Genuine reactions, not a metric
08 · Closing

Anniversary started as a question about merch and ended as a lesson I keep relearning: good design is strategy. The shift wasn't in making nicer items — it was in deciding they had to behave as one collection.

We didn't make merch.
We made a collection.

Next projectEnglish Vitamin →
Vlada Dzhanda · Brand Strategy & Design In collaboration with Uliana Danyshchuk